7ARTRetexture Engine
by Meshy
Re-textures a mesh you already have, from a prompt or a style image.
The Retexture Engine works on a mesh you already have rather than generating a new one: give it a prompt or a style image and it re-skins the model with PBR materials, for 60 credits a run. It takes exactly one style image, so a look assembled from several references has to be carried by the prompt instead. It re-textures rather than re-models — if the geometry is wrong, this will not fix it.
01 / Specs
What Retexture Engine does on 7ART
Every figure below is what 7ART offers and charges for this model, read from the studio's own tables — not from a vendor spec sheet.
Published specs
Running it here
02 / Fit
What it is for, and what to know
What this model is for, in the catalogue’s own words — and everything that would be annoying to discover after you clicked Generate.
What it is for
Re-textures a mesh you already have, from a prompt or a style image.Retexture Engine
What to know
No access caveats. It is a plain row in the 3D studio picker — pick it and generate.
03 / Credits
What it costs
7ART bills in credits, and one balance covers every model in the studio. These are this line's rates exactly as the catalogue states them.
60 per run
Credits, not dollars — one balance covers every model in the studio. How credits work
Run Retexture Engine on 7ART
Every model in the catalogue sits in the same picker, on the same credit balance. No per-vendor subscription, no second account, no new UI to learn.