7ART
All models
3D model

Retexture Engine

by Meshy

Re-textures a mesh you already have, from a prompt or a style image.

The Retexture Engine works on a mesh you already have rather than generating a new one: give it a prompt or a style image and it re-skins the model with PBR materials, for 60 credits a run. It takes exactly one style image, so a look assembled from several references has to be carried by the prompt instead. It re-textures rather than re-models — if the geometry is wrong, this will not fix it.

01 / Specs

What Retexture Engine does on 7ART

Every figure below is what 7ART offers and charges for this model, read from the studio's own tables — not from a vendor spec sheet.

Published specs

Input
An existing mesh + 1 style image
Extras
PBR

Running it here

Versions
One model
Runs in
3D studio
Vendor
Meshy
Credits
60 per run

02 / Fit

What it is for, and what to know

What this model is for, in the catalogue’s own words — and everything that would be annoying to discover after you clicked Generate.

What it is for

Re-textures a mesh you already have, from a prompt or a style image.Retexture Engine

What to know

No access caveats. It is a plain row in the 3D studio picker — pick it and generate.

03 / Credits

What it costs

7ART bills in credits, and one balance covers every model in the studio. These are this line's rates exactly as the catalogue states them.

60 per run

Credits, not dollars — one balance covers every model in the studio. How credits work

Run Retexture Engine on 7ART

Every model in the catalogue sits in the same picker, on the same credit balance. No per-vendor subscription, no second account, no new UI to learn.